Post by crazynuto on Dec 14, 2023 22:10:44 GMT -6
Alderman Fields
Street Names:
Orange Line - Tram System has been updated. Go here to see the next schedule: danganronpa-gaming.proboards.com/post/82018/thread
Pink Line - Works on a vote based tram system. When anyone boards, they vote as to whether they go to the Central Tram Station or the Northern Tram Station. After voting concludes, the majority vote decides. If there's a tie, the tram will stay motionless. Can be called from either station with the press of a button, which counts as two votes.
Raven Lane
Edict Avenue
Dante Street
Laudinum Road
Artisnal Street
Morose Boulevard
Raven Lane
Edict Avenue
Dante Street
Laudinum Road
Artisnal Street
Morose Boulevard
Lethargy Lane
Trifecta Road
Dead End Drive
Chagrin Drive
Enigmatic Path
Nowhere Lane
Arson Avenue
Tar Street
[Blue Rectangles are entrances/exits to buildings]
Central Section:
1. Hotel Tram Station - The Endpoint for the Orange Line. The Tram bounces between here and Central Station, stopping for a few minutes to collect guests, then automatically zooms off again.
2. The Eternal Requiem Inn - A quaint but rather large stately manor situated atop a cliff. Here the guests find their rooms, a kitchen, reading room, and your lovely housekeeper, The Caretaker. Be mindful of the Inn's rules!
3. Serendipity Cove - A short walk from the hotel, this long abandoned beach area is covered in seaweed, bits of wood, and old rotted beach equipment. The ocean laps at the edge of the cove, neither receding or advancing.
4. Moonlight Theatre - An impressively sized theater, it remains locked during the daytime and opens up once the sun has set. Full of dazzling costumes, dazzling lights, and lifelike weaponry, it is the best place to go for a little escapism.
5. Courthouse - A massive courthouse, featuring all sorts of items and tools hidden away in the archives. Notes of previous games can be found here, albeit most are heavily censored or destroyed. There is a trial room for the Town Trials that The Judge hosts here. It is all rather well kept.
6. Bank - A small bank, looted and picked clean of any money. Features a hermetically sealed safe that houses various safety deposit boxes. Keys to these boxes can be found by requesting items from The Hoarder. These locked boxes can house the items you've requested.
7. Office Complex - A towering skyscraper (although only the bottom 2 floors or so are accessible). Inside contains office and art supplies, as well as a few computers, only one of which works.
8. Central Tram Station - The other endpoint for the Orange Line. Here contains a set of machinery controlling the automatic tram movements of the Orange Line, and the Pink Line (which is now open).
9. Prison - A large facility formally housing prisoners. Only the rats live here now. Bits of metal, old torture devices, and concerning stains scatter the scene. There is an Armory stocked full of weaponry, and an Evidence Room, stocked full of evidence.
10. Docks - A small shipyard, with barely floating boats, barely edible fish, and barely anything else to do other than speak to The Hoarder for a wish to be granted. They live in a big warehouse on the shoreline with their rats. Speak to the rats if you want stuff.
NORTHERN SECTION
11. Arcade - Stocked to the brim with 90s and early 00s video games, this blast from the fairly recent past hosts tons of games and even an immerse "VR" experience with the new hit Virtual Boy! The carpeted floor is sticky with old sugary soda stains, and the walls ooze that 00s style of a weird amount of colors and shapes. There is a hidden room in the back for VIP guests only containing a bar/lounge area.
12. Northern Tram Station - Same as the Central Tram Station, just more of a bus stop rather than an actual station. Has an automatically-updated map that shows the location of the Pink Line Tram, and how many votes it has for each destination.
13. Market Square - Half Flea Market, Half Carnival Grounds, the Market Square hosts a variety of pop up tents for services such as "Porcupine DeQuilling", "Palming Watches and Watching Palm Reading", and quite a few silly little games too.
14. Lighthouse - The tall beacon of hope for ships and sailors alike currently lies dormant, no hope nor light shining from it's top. You get the strangest feeling that this is a good thing, that it should stay off, but you can't quite figure out why. It contains a small home for a lighthouse keeper, as well as a long staircase leading to the unlit light.
15. Unity Bridge - (We've decided to upgrade this street to a location!) A small bridge built for tourists more so than cars. Has a few benches to sit on as well as some scenic and romantic views, if you're into that sort of thing.
SOUTHERN SECTION
16. Bar - It's a bar
17. Town Hall - A building in rather pristine condition, inside and out. The offices inside have documents pertaining to key events in the town's history as well as a detailed report of “The First Ritual".
18. Southern Tram Station - Like the Northern Tram Station, it's more of a bus stop than any sort of proper facility. It connects to the Pink Line, and also comes with a tracker of the Pink Line Tram, identical to the Northern Tram Station.
19. Hospital - It's a hospital
20. Library - A library full of a variety of books and newspaper articles. Most are well-read, about gods, cosmic horrors and religion in general. Attached to it is a small conservatory containing a multitude of rare and exotic plants.
ISLAND
Sanitarium - Added when Explored.
ISLAND
Sanitarium - Added when Explored.
For all intents and purposes, if you're in a building and not actively hiding, you'll be seen by anyone who enters the building. Streets work as mini locations, with no items to find, and can be investigated if deemed appropriate. Likely nothing of note will be found there, and any important evidence will be near enough to any given building that it'll be pointed out.