Post by Ktoasty on Sept 2, 2023 11:02:25 GMT -6
Welcome, or welcome back, to Milgram, a prison for a small group of incarcerated prisoners. They may look harmless at first glance, but don't be fooled, they are all murderers. However, what happened, what they were thinking, and how they took someone's life is unknown.
Then there is the prison guard. Their job is to find out the truth and the motives behind the prisoners' actions. Once they do, the guard has the power to deem them innocent or guilty.
How are their sins supposed to be unveiled? In Milgram, we're able to extract their mental images as music and videos, all of their sins hidden in there. A pretty cool system, don't you think? You never know what will come out.
Well, that's about it. We're going to be together for a while... so enjoy the ride.
"Good day, prisoners. My name is Es. I'm the prison guard. This place is Milgram prison. It exists to judge your sins.
I don't know much about you lot. What I do know is that all of you are killers - that's it. From now on, I'll have you all enlighten me about yourselves.
Once again, welcome to Milgram. Have a nice life in prison."
Map:
{Spoiler}
1: Panopticon: a dome-shaped room surrounded by all of the prisoners' cells. A central hub.
2: Dining Hall: for eating. Jackalope makes their meals in the kitchen towards the back of the hall.
3: Common Room: for leisure. Rather empty, aside from crude horse drawings littering the walls.
4: Shower Room: for cleaning. A single divider wall separates the room into two sides.
5: Storage Room: for requests. Prisoners who were judged innocent may receive anything they ask for from here.
6: Jackalope's Room: a bedroom for the rabbit with horns. The door here is too small for a human to fit through.
7: Es' Room: a bedroom for the prison guard. Well-kept with a library of law books. They are a heavy sleeper.
8: Court: where the trial will eventually be held. Also where interrogations were held to extract the prisoners' songs.
9: Main Hallway: for travel. All locations can be easily accessed via this lengthy corridor.
10: Prisoners' Cells: numbered and designed with the respective prisoner's talent in mind. Cell 011 cannot be opened.
1: Panopticon: a dome-shaped room surrounded by all of the prisoners' cells. A central hub.
2: Dining Hall: for eating. Jackalope makes their meals in the kitchen towards the back of the hall.
3: Common Room: for leisure. Rather empty, aside from crude horse drawings littering the walls.
4: Shower Room: for cleaning. A single divider wall separates the room into two sides.
5: Storage Room: for requests. Prisoners who were judged innocent may receive anything they ask for from here.
6: Jackalope's Room: a bedroom for the rabbit with horns. The door here is too small for a human to fit through.
7: Es' Room: a bedroom for the prison guard. Well-kept with a library of law books. They are a heavy sleeper.
8: Court: where the trial will eventually be held. Also where interrogations were held to extract the prisoners' songs.
9: Main Hallway: for travel. All locations can be easily accessed via this lengthy corridor.
10: Prisoners' Cells: numbered and designed with the respective prisoner's talent in mind. Cell 011 cannot be opened.
Sign-up template:
Name
Age
Prisoner Number (001 through 010, ten options and cannot take someone else's number)
Ultimate Talent
Picture (optional)
Private info (private message to me, via discord or forum):
How your character murdered.
A song or music video, preferably Youtube.
Mini Schedule:
Sign-ups: ~72 hours
Blackened Discussion Period: ~72 hours
Trial: ~72 hours