Post by ༺☆Venelop3☆༻ on Jun 4, 2020 5:50:12 GMT -6
A: All 16 Omniscient experiment participants must stay within the specified areas until the experiment is over.
B: There are 2 ways to leave the experiment. To kill someone, AND GET AWAY WITH IT, or discover the secrets to unlocking the drone system within the building.
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C: Destroying the Monaca Pad will allow you to be immediately punished.
D: Anymore rules can be added at any time due to Monaca's forgetfulness.
E: You must also listen to Omniscient God at all times.
F: After a body has been discovered you as a TEAM will have to investigate the MURDER, and go to TRIAL.
G: If the Blackened is discovered, Only the Blackened is Punished.
H:But if you guess the wrong one, The person you guessed, and one other innocent whitened will die! INVALID
I: All rooms are "basically" sound-proof dependent on location the room next to them MIGHT hear dependent on circumstance.
J: The body discovery announcement will only play if 3 or more PEOPLE find the body.
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Nightly Rules: (Not in Character Rules but to you lovely players!)
After a blackened has been chosen you have 20 hours to send in your ACTION 0.
This will be where you begin in Nightly. All actions can be given out earlier if all 16 actions have been received. But will not go any longer than 20 hours.
There will 6 actions for Whitened. 7 actions, including a final *night* action for blackened.
However nightly will be cut short if 3 or more whitened find the body.
During nightly you will also be investigating the mystery of Omniscient. There is a way to escape without killing!
If you want to investigate in any of your actions (including action 0) PLEASE be PRECISE. Don't just say I investigate this room. It's a puzzle game. Specify walls and directions (N, E, S, W) or items: The Monitor in the hallway. For certain things please also tell me how you'd actually want to interact with items.
Each night you survive it will be easier to get the true ending. Just cause I need you to have a chance, but it's still meant to be a challenge!
I will help and ask questions if I need you to be more precise, I ain't that mean. If I forgot any rules... Please tell me, it's been a while!
Round one is different due to an extended daily. But the usual pattern will be:
Daily/Blackened Applications: 24 hours
Actions: 20 Hours Each (8 Including Blackened's 7th Action - These can be cut short if I get all actions)
Investigation: 24 Hours
Trial: 48 - 72 hours dependent on people.
PLEASE TELL ME IF I MISSED SOMETHING
ADDITIONAL INFO:
K: One Action is 30 minutes.
L: Moving rooms takes approximately 5 minutes, this is due to size of rooms, if other people are in the room or something strange you'd take time to see this. You can run/sprint and cover two rooms.
M: The Blackened is treated just like any other player during Nighttime, with one exception: The host will try to keep the Blackened from getting caught. It's very vague but this could be done by, for example, giving the Blackened better reflexes than normal players. This is to keep the game moving forward, and not end in a game over right away, which wouldn't be fun.
N: If the Blackened get's away with it, not only will two Whitened die - The Blackened is immune from being the victim the following round.
O: From Daily 4 meta-gaming is mandatory.
B:
C: Destroying the Monaca Pad will allow you to be immediately punished.
D: Anymore rules can be added at any time due to Monaca's forgetfulness.
E:
F: After a body has been discovered you as a TEAM will have to investigate the MURDER, and go to TRIAL.
G: If the Blackened is discovered, Only the Blackened is Punished.
H:
I: All rooms are "basically" sound-proof dependent on location the room next to them MIGHT hear dependent on circumstance.
J: The body discovery announcement will only play if 3 or more PEOPLE find the body.
-----------------------------------------------------------------------------------------------------------------------------
Nightly Rules: (Not in Character Rules but to you lovely players!)
After a blackened has been chosen you have 20 hours to send in your ACTION 0.
This will be where you begin in Nightly. All actions can be given out earlier if all 16 actions have been received. But will not go any longer than 20 hours.
There will 6 actions for Whitened. 7 actions, including a final *night* action for blackened.
However nightly will be cut short if 3 or more whitened find the body.
During nightly you will also be investigating the mystery of Omniscient. There is a way to escape without killing!
If you want to investigate in any of your actions (including action 0) PLEASE be PRECISE. Don't just say I investigate this room. It's a puzzle game. Specify walls and directions (N, E, S, W) or items: The Monitor in the hallway. For certain things please also tell me how you'd actually want to interact with items.
Each night you survive it will be easier to get the true ending. Just cause I need you to have a chance, but it's still meant to be a challenge!
I will help and ask questions if I need you to be more precise, I ain't that mean. If I forgot any rules... Please tell me, it's been a while!
Round one is different due to an extended daily. But the usual pattern will be:
Daily/Blackened Applications: 24 hours
Actions: 20 Hours Each (8 Including Blackened's 7th Action - These can be cut short if I get all actions)
Investigation: 24 Hours
Trial: 48 - 72 hours dependent on people.
PLEASE TELL ME IF I MISSED SOMETHING
ADDITIONAL INFO:
K: One Action is 30 minutes.
L: Moving rooms takes approximately 5 minutes, this is due to size of rooms, if other people are in the room or something strange you'd take time to see this. You can run/sprint and cover two rooms.
M: The Blackened is treated just like any other player during Nighttime, with one exception: The host will try to keep the Blackened from getting caught. It's very vague but this could be done by, for example, giving the Blackened better reflexes than normal players. This is to keep the game moving forward, and not end in a game over right away, which wouldn't be fun.
O: From Daily 4 meta-gaming is mandatory.