Post by Sachi on Oct 18, 2019 19:02:54 GMT -6
{Spoiler}Body
The black bodybag lies neatly placed in the centre of the room. Getting closer, you take note of the fact that it hasn't been zipped up all the way - which leaves a very tiny area around the side of the body's stomach that remains open. No one really wants to take the plunge and feel around in there, but after much arguing Codeskull decides to feel around in the opening. He doesn't feel anything out of the ordinary, but when he takes his fingers out, they're covered in quite a bit of blood.
That's probably everything you'll get from the bodybag, so Cassidy unzips it, in order to get a look at the corpse itself. It's to absolutely no one's surprise that the victim was the only one not currently with your group - Brainwaves Jerry. The Ultimate Psychic Fella lies face-up, his mouth opened just a little bit and his eyes, well, closed. A brief look in his mouth reveals nothing out of the ordinary.
Around his stomach area is a large and very obvious set of stab wounds - all rather thin and arranged in what looks like some sets of circles. After lifting up his shirt, you notice three distinct circles of stab wounds. The squeamish among you turn away, as Cassidy pokes around in them - eventually producing a tiny, transparent piece of glass from one of the wounds.
There doesn't look to be any other injuries on the rest of his body, but just before you all begin searching the room for evidence, Viola pipes up - she points out a very, very tiny wound on Jerry's neck, one almost invisible to the naked eye. You note that it's much smaller than the wounds arranged in circles on his stomach.
The black bodybag lies neatly placed in the centre of the room. Getting closer, you take note of the fact that it hasn't been zipped up all the way - which leaves a very tiny area around the side of the body's stomach that remains open. No one really wants to take the plunge and feel around in there, but after much arguing Codeskull decides to feel around in the opening. He doesn't feel anything out of the ordinary, but when he takes his fingers out, they're covered in quite a bit of blood.
That's probably everything you'll get from the bodybag, so Cassidy unzips it, in order to get a look at the corpse itself. It's to absolutely no one's surprise that the victim was the only one not currently with your group - Brainwaves Jerry. The Ultimate Psychic Fella lies face-up, his mouth opened just a little bit and his eyes, well, closed. A brief look in his mouth reveals nothing out of the ordinary.
Around his stomach area is a large and very obvious set of stab wounds - all rather thin and arranged in what looks like some sets of circles. After lifting up his shirt, you notice three distinct circles of stab wounds. The squeamish among you turn away, as Cassidy pokes around in them - eventually producing a tiny, transparent piece of glass from one of the wounds.
There doesn't look to be any other injuries on the rest of his body, but just before you all begin searching the room for evidence, Viola pipes up - she points out a very, very tiny wound on Jerry's neck, one almost invisible to the naked eye. You note that it's much smaller than the wounds arranged in circles on his stomach.
{Spoiler}
Motel
Every room of the Motel is cheap, gloomy, and has bland, boring colours. It contrasts greatly with the tropical atmosphere you find outside, or anywhere else on the island for that matter. All of them are nigh identical, some only having different bedsheets, and Room 008 having a corpse in the middle of it. You know, normal stuff.
Quick checks of the other rooms soon pinpoint 008 as the only one of importance, so you all get to scouring the room for anything that might remotely look interesting. Satsuki finds a whole bunch of glass in the room's single, tiny trash can. It's utterly smashed to pieces, so it's hard to tell what it could have been originally. Cassidy does, however, confirm the glass looks very much like the shard he was able to recover from Jerry's body.
Motel
Every room of the Motel is cheap, gloomy, and has bland, boring colours. It contrasts greatly with the tropical atmosphere you find outside, or anywhere else on the island for that matter. All of them are nigh identical, some only having different bedsheets, and Room 008 having a corpse in the middle of it. You know, normal stuff.
Quick checks of the other rooms soon pinpoint 008 as the only one of importance, so you all get to scouring the room for anything that might remotely look interesting. Satsuki finds a whole bunch of glass in the room's single, tiny trash can. It's utterly smashed to pieces, so it's hard to tell what it could have been originally. Cassidy does, however, confirm the glass looks very much like the shard he was able to recover from Jerry's body.
{Spoiler}
Music Venue Storage
A small and cramped room right at the back of the Music Venue filled with instruments, wallpaper, paint... and a lot of miscellaneous stuff that doesn't seem to help you.
Doing some digging leads you to discover only two things missing from the room: a microphone, and a microphone stand.
Music Venue Storage
A small and cramped room right at the back of the Music Venue filled with instruments, wallpaper, paint... and a lot of miscellaneous stuff that doesn't seem to help you.
Doing some digging leads you to discover only two things missing from the room: a microphone, and a microphone stand.
{Spoiler}
Hospital
It's almost daunting to try and investigate this huge building all in the one go. Thankfully your numbers help you out, and you're able to cover it a lot quicker than you thought you would.
The Hospital doesn't look too outlandish appearance-wise. Its lobby gives you sense of familiarity and the slightly creepy corridors are a little like a horror movie's. Still, it's not so bad.
As you come back together after splitting up to search, Sayaka tells you all about some fluid missing from a syringe that seemed to have been hastily placed in the drawers of one of the rooms. Celeste then tells of a bodybag definitely being taken from the Hospital's storage.
This seems to be all you can find.
Hospital
It's almost daunting to try and investigate this huge building all in the one go. Thankfully your numbers help you out, and you're able to cover it a lot quicker than you thought you would.
The Hospital doesn't look too outlandish appearance-wise. Its lobby gives you sense of familiarity and the slightly creepy corridors are a little like a horror movie's. Still, it's not so bad.
As you come back together after splitting up to search, Sayaka tells you all about some fluid missing from a syringe that seemed to have been hastily placed in the drawers of one of the rooms. Celeste then tells of a bodybag definitely being taken from the Hospital's storage.
This seems to be all you can find.
{Spoiler}
Hotel Lobby
Hotel Mirai's lovely lobby is as you'd expect. An empty receptionist's desk sits directly in front of the entrance, and lots of chairs to your left and to your right make the room feel rather homely. To the back of the room is a staircase leading to the Hotel Restaurant, and to the side is an arcade machine for a game that you've never heard of before.
The arcade machine doesn't look to have been used at all, and the chairs all look rather dusty, except for one.
Hotel Lobby
Hotel Mirai's lovely lobby is as you'd expect. An empty receptionist's desk sits directly in front of the entrance, and lots of chairs to your left and to your right make the room feel rather homely. To the back of the room is a staircase leading to the Hotel Restaurant, and to the side is an arcade machine for a game that you've never heard of before.
The arcade machine doesn't look to have been used at all, and the chairs all look rather dusty, except for one.
{Spoiler}
Rocketpunch Mart
Finally, the Rocketpunch Mart - though calling it a mart is strange since everything here is free. Regardless, there's a lot of items here - a lot more than you'd think possible for a shop of this size to stock. In fact, it's like the store keeps getting bigger and bigger the more you think about it... what could-
You get slapped back to reality by Daisy, who tells you "not to think about it too much". Good advice. Anyway out of the items you find on the shelves, the vast majority seem to not have been touched at all.
The drinks aisle is almost completely gone, a tiny little bottle of orange juice that no one wanted is the only thing left - and that's not to mention the SPECIAL OFFER soda closer to the entrance that had also been taken.
Drinks don't seem to be the only thing that was taken, either. Snacks - for both human and animal - are missing from their respective shelves. A note is attatched to where the animal feed formerly was, overly apologising for the inability to pay, with an obscene amount of sad faces drawn on it for good measure.
Rocketpunch Mart
Finally, the Rocketpunch Mart - though calling it a mart is strange since everything here is free. Regardless, there's a lot of items here - a lot more than you'd think possible for a shop of this size to stock. In fact, it's like the store keeps getting bigger and bigger the more you think about it... what could-
You get slapped back to reality by Daisy, who tells you "not to think about it too much". Good advice. Anyway out of the items you find on the shelves, the vast majority seem to not have been touched at all.
The drinks aisle is almost completely gone, a tiny little bottle of orange juice that no one wanted is the only thing left - and that's not to mention the SPECIAL OFFER soda closer to the entrance that had also been taken.
Drinks don't seem to be the only thing that was taken, either. Snacks - for both human and animal - are missing from their respective shelves. A note is attatched to where the animal feed formerly was, overly apologising for the inability to pay, with an obscene amount of sad faces drawn on it for good measure.