Post by Hosh on Mar 23, 2018 16:12:29 GMT -6
Everyone heads back to their tower and prepares for another night.
A night where everyone has been split into two teams... Will anyone really take advantage of this? To the other team, there's a prize hanging above you: the prize of another chance.
Maybe you've been targetted for that sole reason, or maybe your own teammate is taking that responsibility.
The Blackened has been notified.
Everyone has 24 hours to send their list of actions.
The newly opened rooms are the two -rooms.
1st floor: Headmaster's Office. There's a desk and some archives. On the desk is a computer, surprisingly.
2nd floor: Infirmary. There are two rows of white medical beds. In the back, there are a few cabinets containing medicine and magically medical stuff. No sleeping drugs or something like that, this is a magical setting after all.
I can't edit the map for now, so just remember that
BLACKENED STORE:
Dementor (2): Spawn a Dementor which will guard the targetted room only during Deadly Life. It costs Whitened points to get rid of it.
Invisibility Cloak (3): Be completely invisible for one action. People will still see objects moving if they are near your actions.
Accio (3): Casts a spell which will bring an item to you without having to go to the room. People will see the item flying by.
Marauder's Map (2): Gives you the location of a random person for a random action.
Deluminator (2): Completely blacks out a room for one action.
WHITENED STORE:
Expecto Patronus (2): Fends off a Dementor from a room.
Pensieve (2): Shows you the last thing the victim saw.
Veritaserum (3): Tells you a random action of the target.
Invigoration Draught (3): Gives you an extra investigation credit.
Tealeaves (1): Tells you how many blackened points were spent during the night. If 4 people buy this, it will tell you how many points the Blackened spent.