Post by Squidzz on Sept 28, 2017 2:59:01 GMT -6
Player Spreadsheet:
docs.google.com/spreadsheets/d/1uCGKHl5XBYb-ZD5gdFukSnxVGcJ42wJIxpPpc6HVC5Y/edit?usp=sharing
Carriage Maps:
1. Starting Room
(You already know about this room, you are also aware the floor is full of various panels that open up and reveal things like spikes and candy, but some you haven' figured out yet.)
2. Female Dorms
Standard female dorms, it has an odd smell, like lavender. It surprises you that the creep who runs this train would bother to manage this place. There are series of rooms squashed together inside one carriage, there are very thin spaces between the walls of the tiny rooms, it appears that it would be impossible to even slip past someone undetected through the tight hallway.
3. Male Dorms
Much like the female ones yet with darker colours, it has an odd smell, like licorice. There are series of rooms squashed together inside one carriage, there are very thin, the layout is pretty much the same.
4. Toilets
There is one long hallway that leads to the other end of the carriage, either side of you are two doors, the left one leads to the male toilets, the other one leads to the female side. There is a sign on the wall that says entering the other gender's toilet is forbidden, there is a slightly smaller line of text beneath it you can hardly make out, it reads "unless your body is being dragged inside" this concerns you deeply that such a rule would exist.
5. Kitchen
It looks surprisingly well-kept considering the place its in, on the left side of the room there's a table surrounded by several chairs, on the right there is a bench lining the wall, accompanied by a toaster, kettle, sink, fridge and oven/stove, the basic necessities for a kitchen.
6. Infirmary
Inside is a room that looks exactly like a hospital ward, on the left are two hospital beds with iv drip stands next to them, two curtains separate the two beds. On the right, you see a long counter with a bunch of cabinets, inside are all kinds of medical supplies, iv and blood bags, vaccines, bandages, hazardous material, etc.
7. Store/Storage
Immediately you are greeted with a weirdly small interior, the carriage is separated in half by a wall, directly in front of you is a desk, and slightly behind that is a wall. In the back room of the store, there are 4 large roof-high racks all full of random assortments of items, and several gaps in between said shelves large enough for you to navigate, the shelves are so full it looks like you could find almost anything you can think of in here.
8. Indoor... Garden?
Upon opening the door to the carriage and immediately your senses are overwhelmed, suddenly the scent of grass and fresh fruit fill your nose, and a slight scent of... tea? The entire floor and halfway up the walls is overgrown with grass, vines, leaves, bushes and any other type of greenery you can think of. Around the carriage are several small trees brimming with ripe, fresh, beautiful fruit, you are simply amazed as to how an entire garden of plants can fit and survive in one small carriage! As you assess the rest of the room you see two tables on the far end with small seating pillows either side of them, and an arrangement of teacups and a teapot. There's a big distracting object in the centre of the room, a small stone monument with a beautiful, glowing green sphere.
9. Indoor Aquarium...
Upon entering the room suddenly your nose is filled with the scent of a beach, you find it odd for a moment, until you remember the last room, was about as peculiar as this one. Inside the room is an elevated, long, metal bridge that leads across to the other side of the carriage, the bridge is raised about a quarter of the way up from the ground and the whole bottom quarter of the carriage is full of water! Beneath the water at the floor of the carriage is a layer of sand. In the water is a variety of different corals, rocks and sea creatures all very small, and even a young shark and a small manta ray in the water. You also happen to notice a light blue glow appearing from under the bridge you walk on, the creatures seem peaceful and you could probably walk around in the water unharmed.
10. Sauna
Upon entering the carriage, it seems incredibly warm and you could almost immediately feel the difference as you pass through the threshold of the door, steam emanates from the thin walls that separate a hallway that follows the outer wall of the carriage from the inner spa room, next to the door that leads to the inner room there is a rack full of towels. In the inner spa room of the carriage there is a knee deep body of water with seats surrounding it. On the wall next to the door is a temperature control, its settings include: Hot, Hotter, Even Hotter, Hottest, and EXTREME. It is currently set to hotter, and from beneath the water in the spa you can see a faint red glow appearing from the centre of the spa. The sheer amount of steam makes it slightly hard to see, it may be hard to detect other people unless they're close by.
11. Freezer/Morgue
You enter the room and immediately a chill runs over your skin from head to toe, you have entered a freezer room, on the right wall you see several morgue freezers lining the wall, the thought that a body could be in there makes you shudder as much as the temperature. Then you notice the rest of the room, in stark contrast to the depressing, grim morgue atmosphere, there are several pleasant ice sculptures, one of a woman, one of a sea creature and the other, the hell guardian Cerberus, you feel slightly offended on behalf of the dead, seeing the sadistic irony set up in this room seems disrespectful.
12. Gym
Upon entering the gym, you are taken back by how large it is on the inside, despite only being in a train carriage, its a normal-sized school gym, the wooden floor is shiny and polished. The whole left side of the room is taken up by white painted markings on the floor, a field, there are basketball nets set up either side of the field. The right side of the room is cut off by a wall, there is a door leading into the gym storage.
13. Gym Storage
Inside the small room you see a large assortment of sport-related objects, bats, balls, goals, mats, etc. there's not much to say other than it’s a small, dark, secluded section of this carriage.
14. Armoury / Torture Room
Upon entering the carriage and are immediately confronted by a horrifying sight, the entire right side of the room is full of blood and gore, the tangy metallic smell of blood and rust fills the air, there is a table with rings to hold people down and table closer to the door is full of rusty metal torture tools covered in dried blood and rust, on the wall is a large number of various torture devices hanging from hooks. After taking that in for a moment you notice the other side of the room, not as grim but very dangerous, there are several lockers and several hooks extend out from the wall, each with weapons hanging from them.
15. Dark Room /
In the room, there's nothing but darkness, its odd even with the door to the previous room open, no light floods in... You can attempt to fumble around to make your way through the room, but it’s going to take some smart thinking, and item or an ability to move around.
16. Tech / AV Room
You enter the a/v or technology room, at the far end of the room, there are rows of computers, they seem capable of only playing discs. Closer towards where you entered there is an elevated platform with a single large chair, sitting in front of a control console, the control has buttons and screens hooked up to the cameras in the carriages.
Diagram of how the map works:
docs.google.com/spreadsheets/d/1uCGKHl5XBYb-ZD5gdFukSnxVGcJ42wJIxpPpc6HVC5Y/edit?usp=sharing
Carriage Maps:
1. Starting Room
(You already know about this room, you are also aware the floor is full of various panels that open up and reveal things like spikes and candy, but some you haven' figured out yet.)
2. Female Dorms
Standard female dorms, it has an odd smell, like lavender. It surprises you that the creep who runs this train would bother to manage this place. There are series of rooms squashed together inside one carriage, there are very thin spaces between the walls of the tiny rooms, it appears that it would be impossible to even slip past someone undetected through the tight hallway.
3. Male Dorms
Much like the female ones yet with darker colours, it has an odd smell, like licorice. There are series of rooms squashed together inside one carriage, there are very thin, the layout is pretty much the same.
4. Toilets
There is one long hallway that leads to the other end of the carriage, either side of you are two doors, the left one leads to the male toilets, the other one leads to the female side. There is a sign on the wall that says entering the other gender's toilet is forbidden, there is a slightly smaller line of text beneath it you can hardly make out, it reads "unless your body is being dragged inside" this concerns you deeply that such a rule would exist.
5. Kitchen
It looks surprisingly well-kept considering the place its in, on the left side of the room there's a table surrounded by several chairs, on the right there is a bench lining the wall, accompanied by a toaster, kettle, sink, fridge and oven/stove, the basic necessities for a kitchen.
6. Infirmary
Inside is a room that looks exactly like a hospital ward, on the left are two hospital beds with iv drip stands next to them, two curtains separate the two beds. On the right, you see a long counter with a bunch of cabinets, inside are all kinds of medical supplies, iv and blood bags, vaccines, bandages, hazardous material, etc.
7. Store/Storage
Immediately you are greeted with a weirdly small interior, the carriage is separated in half by a wall, directly in front of you is a desk, and slightly behind that is a wall. In the back room of the store, there are 4 large roof-high racks all full of random assortments of items, and several gaps in between said shelves large enough for you to navigate, the shelves are so full it looks like you could find almost anything you can think of in here.
8. Indoor... Garden?
Upon opening the door to the carriage and immediately your senses are overwhelmed, suddenly the scent of grass and fresh fruit fill your nose, and a slight scent of... tea? The entire floor and halfway up the walls is overgrown with grass, vines, leaves, bushes and any other type of greenery you can think of. Around the carriage are several small trees brimming with ripe, fresh, beautiful fruit, you are simply amazed as to how an entire garden of plants can fit and survive in one small carriage! As you assess the rest of the room you see two tables on the far end with small seating pillows either side of them, and an arrangement of teacups and a teapot. There's a big distracting object in the centre of the room, a small stone monument with a beautiful, glowing green sphere.
9. Indoor Aquarium...
Upon entering the room suddenly your nose is filled with the scent of a beach, you find it odd for a moment, until you remember the last room, was about as peculiar as this one. Inside the room is an elevated, long, metal bridge that leads across to the other side of the carriage, the bridge is raised about a quarter of the way up from the ground and the whole bottom quarter of the carriage is full of water! Beneath the water at the floor of the carriage is a layer of sand. In the water is a variety of different corals, rocks and sea creatures all very small, and even a young shark and a small manta ray in the water. You also happen to notice a light blue glow appearing from under the bridge you walk on, the creatures seem peaceful and you could probably walk around in the water unharmed.
10. Sauna
Upon entering the carriage, it seems incredibly warm and you could almost immediately feel the difference as you pass through the threshold of the door, steam emanates from the thin walls that separate a hallway that follows the outer wall of the carriage from the inner spa room, next to the door that leads to the inner room there is a rack full of towels. In the inner spa room of the carriage there is a knee deep body of water with seats surrounding it. On the wall next to the door is a temperature control, its settings include: Hot, Hotter, Even Hotter, Hottest, and EXTREME. It is currently set to hotter, and from beneath the water in the spa you can see a faint red glow appearing from the centre of the spa. The sheer amount of steam makes it slightly hard to see, it may be hard to detect other people unless they're close by.
11. Freezer/Morgue
You enter the room and immediately a chill runs over your skin from head to toe, you have entered a freezer room, on the right wall you see several morgue freezers lining the wall, the thought that a body could be in there makes you shudder as much as the temperature. Then you notice the rest of the room, in stark contrast to the depressing, grim morgue atmosphere, there are several pleasant ice sculptures, one of a woman, one of a sea creature and the other, the hell guardian Cerberus, you feel slightly offended on behalf of the dead, seeing the sadistic irony set up in this room seems disrespectful.
12. Gym
Upon entering the gym, you are taken back by how large it is on the inside, despite only being in a train carriage, its a normal-sized school gym, the wooden floor is shiny and polished. The whole left side of the room is taken up by white painted markings on the floor, a field, there are basketball nets set up either side of the field. The right side of the room is cut off by a wall, there is a door leading into the gym storage.
13. Gym Storage
Inside the small room you see a large assortment of sport-related objects, bats, balls, goals, mats, etc. there's not much to say other than it’s a small, dark, secluded section of this carriage.
14. Armoury / Torture Room
Upon entering the carriage and are immediately confronted by a horrifying sight, the entire right side of the room is full of blood and gore, the tangy metallic smell of blood and rust fills the air, there is a table with rings to hold people down and table closer to the door is full of rusty metal torture tools covered in dried blood and rust, on the wall is a large number of various torture devices hanging from hooks. After taking that in for a moment you notice the other side of the room, not as grim but very dangerous, there are several lockers and several hooks extend out from the wall, each with weapons hanging from them.
15. Dark Room /
In the room, there's nothing but darkness, its odd even with the door to the previous room open, no light floods in... You can attempt to fumble around to make your way through the room, but it’s going to take some smart thinking, and item or an ability to move around.
16. Tech / AV Room
You enter the a/v or technology room, at the far end of the room, there are rows of computers, they seem capable of only playing discs. Closer towards where you entered there is an elevated platform with a single large chair, sitting in front of a control console, the control has buttons and screens hooked up to the cameras in the carriages.
Diagram of how the map works: