Post by Misaki on Sept 1, 2017 1:54:18 GMT -6
As the night begins. Everyone suddenly sees Oliver getting electrocuted and collapses to the floor burnt to a crisp... Killer Queen then appears on screen.
"Whopsie! It seemed like Oliver's collar had malfunctioned and got activated by accident. Anyway. Oliver's PDA was the J♥ (Jack of Hearts) and his clear condition was at least 4 players with number based player numbers (2,3,4,5,6,7,8,9) complete their clear conditions and survive. That is all. Carry on."
Killer Queen then disappears and all the doorways become unsealed again and the players once again venture through the halls of the facility. Who will survive and who will die...
============================================
Night Time has now begun once again!
-Whitened have 6 actions~
-Blackened have unlimited actions~
-There is plot and goodies to be found! Be sure to search very well~
-Pls send your actions and questions on the PM I sent you.
-If you have any skills that work at night, Pls let me know if you want to use them.
-PDA Functions which gather information can be used in between actions.
-Ill be doing actions every 24 hrs (Might do them earlier or later depending on how I feel...)
-If you don't send in your action in time, you will be auto'd for that action and if you don't respond for the whole night then you will be executed.
-Have fun as always~
Game Rules
Game Map
Player Spreadsheet
docs.google.com/spreadsheets/d/14vPGT7f6TJDvT2DahAwXbU_6v-ftuSQjdq-HqH4O5iQ/edit?usp=sharing
"Whopsie! It seemed like Oliver's collar had malfunctioned and got activated by accident. Anyway. Oliver's PDA was the J♥ (Jack of Hearts) and his clear condition was at least 4 players with number based player numbers (2,3,4,5,6,7,8,9) complete their clear conditions and survive. That is all. Carry on."
Killer Queen then disappears and all the doorways become unsealed again and the players once again venture through the halls of the facility. Who will survive and who will die...
============================================
Night Time has now begun once again!
-Whitened have 6 actions~
-Blackened have unlimited actions~
-There is plot and goodies to be found! Be sure to search very well~
-Pls send your actions and questions on the PM I sent you.
-If you have any skills that work at night, Pls let me know if you want to use them.
-PDA Functions which gather information can be used in between actions.
-Ill be doing actions every 24 hrs (Might do them earlier or later depending on how I feel...)
-If you don't send in your action in time, you will be auto'd for that action and if you don't respond for the whole night then you will be executed.
-Have fun as always~
Game Rules
{Spoiler}1. All players have collars attached to their necks. These will electrocute the player if activated. Players who have fulfilled their clear conditions within 72 hrs (3 rounds) will be able to remove their collar. If you physically attempt to remove your collar before completing your clear condition, your collar will activate and kill you. If your PDA breaks or don't possess it when the deadline passes even if you have completed your condition, you will be unable to remove your collar and will be eliminated.
2. There 16 PDAs in total. Each PDA has a different Clear Condition stored in it. Each player is assigned one specific PDA at the start of the game and your PDA’s clear condition applies to you alone.
3. Each PDA also has its own unique functions which may help the player in the game.
4. In addition the 16 normal PDAs distributed at the start, there is an additional one: The Joker. Unlike normal PDAs, this one is assigned randomly to one of the players. The Joker is the so called wild card, as it possesses the function to perfectly disguise as one of the 16 other cards down to its functions. Its function can be only be used once per night. Furthermore, if a player’s clear condition involves collecting or destroying PDAs. This PDA won’t count as one of them.
5. Another way a player can remove their collar is by murdering another player. After a murder is committed, there will be an investigation and a trial to determine who the killer is. If the killer is caught, they will be executed. But if the killer gets away, they can remove their collar while 2 innocent people will be executed and everyone else will suffer a harsh penalty. The killer will also have immunity from being murdered or executed for the rest of the game.
6. Any player not the Blackened who performs any action with the intention of supporting the Blackened will be considered 'accomplices' (Regardless if they know the Blackened or not)
7. Accomplices are not allowed to vote in trials.
8. If either the Blackened or the accomplice is convicted in trial. Both of them will be executed.
9. Your PDAs are highly durable and cannot be destroyed easily except under certain conditions.
10. Most locked rooms in the facility have riddles which you must answer to unlock the room.
11. There are various chips hidden throughout the facility. These chips can be connected to your PDA and grant you additional PDA functions and more.
12. When 72 hrs passes. Players will be judged if they had completed their objectives or not. As stated on the first rule, anyone who fails their condition or doesn't possess their PDA will be eliminated.
13. Players who have completed their clear conditions and survive after 72 hrs (3 rounds) will advance to the “Final Round”.
14. New rules may be added if necessary.
2. There 16 PDAs in total. Each PDA has a different Clear Condition stored in it. Each player is assigned one specific PDA at the start of the game and your PDA’s clear condition applies to you alone.
3. Each PDA also has its own unique functions which may help the player in the game.
4. In addition the 16 normal PDAs distributed at the start, there is an additional one: The Joker. Unlike normal PDAs, this one is assigned randomly to one of the players. The Joker is the so called wild card, as it possesses the function to perfectly disguise as one of the 16 other cards down to its functions. Its function can be only be used once per night. Furthermore, if a player’s clear condition involves collecting or destroying PDAs. This PDA won’t count as one of them.
5. Another way a player can remove their collar is by murdering another player. After a murder is committed, there will be an investigation and a trial to determine who the killer is. If the killer is caught, they will be executed. But if the killer gets away, they can remove their collar while 2 innocent people will be executed and everyone else will suffer a harsh penalty. The killer will also have immunity from being murdered or executed for the rest of the game.
6. Any player not the Blackened who performs any action with the intention of supporting the Blackened will be considered 'accomplices' (Regardless if they know the Blackened or not)
7. Accomplices are not allowed to vote in trials.
8. If either the Blackened or the accomplice is convicted in trial. Both of them will be executed.
9. Your PDAs are highly durable and cannot be destroyed easily except under certain conditions.
10. Most locked rooms in the facility have riddles which you must answer to unlock the room.
11. There are various chips hidden throughout the facility. These chips can be connected to your PDA and grant you additional PDA functions and more.
12. When 72 hrs passes. Players will be judged if they had completed their objectives or not. As stated on the first rule, anyone who fails their condition or doesn't possess their PDA will be eliminated.
13. Players who have completed their clear conditions and survive after 72 hrs (3 rounds) will advance to the “Final Round”.
14. New rules may be added if necessary.
Game Map
{Spoiler}
Red lines indicate the door is locked
Red lines indicate the door is locked
Player Spreadsheet
docs.google.com/spreadsheets/d/14vPGT7f6TJDvT2DahAwXbU_6v-ftuSQjdq-HqH4O5iQ/edit?usp=sharing