Game 72 Termination: An End Free of Charge
May 25, 2017 9:02:19 GMT -6
Shalltear Bloodfallen likes this
Post by Hansbulla on May 25, 2017 9:02:19 GMT -6
As the night continues on, the power suddenly goes off. In the darkness, your eHandbooks light up, displaying a 10-minute countdown with the words, "Self-Destruct," and a looping video of Ozzie angrily flipping you off. You all start to panic, but one by one the handbook screens cut out in static, reappearing with arrows all pointing in one direction. Stuck with only these guides, you all decide to follow the arrows as they adjust based on where you are. Eventually, all 14 of you end up in the Entrance Hallway, confused and perhaps frightened by the dark.
As if mirroring the Trial Room door, the area of wall adjacent to the left statue is missing. A hidden doorway, some of you assume. Regardless of your anxiousness about this mysterious door, the arrows on your handbooks point to it. Remembering about the unseen timer, you file into the secret room.
It appears to be some kind of musty, indoor graveyard. There are two graves already there, Kris and Yuko's, and various empty ones that have already been dug up. The walls are reinforced with metal, like some sort of bunker. The hidden door you came through has closed, and you can see it's also metal. There's another metal door on the back wall, but it's locked and has a "Do not Disturb" sign on it. You all brace yourselves for the explosion, wherever it is coming from.
The room is rocked from what appears to be the building that you were previously in exploding. The entrance to the room nearly is blown in off the hinges. It takes a while for the smoke to clear, but you get a sense of relief that you're all safe. Your eHandbooks display "GAME OVER," and shut off completely. Discarding them, you all are glad that it's over, even if one of you was about to initiate a murder plan 10 minutes ago.
With the help of the strongest of the group, you clear the rubble and get a clear view of the night sky. You're free. Worried about what may happen next, you salvage what supplies you can and flee the area together.
Perhaps the most attentive of the group noticed a shadowy figure darting out of the bunker and into the night.
Again, I must apologize for this sudden ending of the game. It was bad on my part to try to host one with my unpredictable schedule and health. Still, it was fun while it lasted, and I hope it was for you too.
Yosei was the Blackened this round.
Gift's real talent was the SHSL Undercover Spy.
Rei was the Mastermind's Spy.
There was a key behind the Break Room couch that unlocked the graveyard-bunker.
Another key was in the Library desk that unlocked an armory from the Office desk.
Thanks for playing.
As if mirroring the Trial Room door, the area of wall adjacent to the left statue is missing. A hidden doorway, some of you assume. Regardless of your anxiousness about this mysterious door, the arrows on your handbooks point to it. Remembering about the unseen timer, you file into the secret room.
It appears to be some kind of musty, indoor graveyard. There are two graves already there, Kris and Yuko's, and various empty ones that have already been dug up. The walls are reinforced with metal, like some sort of bunker. The hidden door you came through has closed, and you can see it's also metal. There's another metal door on the back wall, but it's locked and has a "Do not Disturb" sign on it. You all brace yourselves for the explosion, wherever it is coming from.
The room is rocked from what appears to be the building that you were previously in exploding. The entrance to the room nearly is blown in off the hinges. It takes a while for the smoke to clear, but you get a sense of relief that you're all safe. Your eHandbooks display "GAME OVER," and shut off completely. Discarding them, you all are glad that it's over, even if one of you was about to initiate a murder plan 10 minutes ago.
With the help of the strongest of the group, you clear the rubble and get a clear view of the night sky. You're free. Worried about what may happen next, you salvage what supplies you can and flee the area together.
Perhaps the most attentive of the group noticed a shadowy figure darting out of the bunker and into the night.
Again, I must apologize for this sudden ending of the game. It was bad on my part to try to host one with my unpredictable schedule and health. Still, it was fun while it lasted, and I hope it was for you too.
Yosei was the Blackened this round.
Gift's real talent was the SHSL Undercover Spy.
Rei was the Mastermind's Spy.
There was a key behind the Break Room couch that unlocked the graveyard-bunker.
Another key was in the Library desk that unlocked an armory from the Office desk.
Thanks for playing.