Post by Eden on Jul 29, 2014 14:11:51 GMT -6
I was thinking about repeat blackened victims *ahem* Syaoran *ahem* it must suck to be killed all the time. So to help these repeat victims I thought there should be a defense/offense system in play. My idea was to either add a new weapon type that everyone can use or a way to set your attribute type.
Example for idea one:
weapon types are now only sharp and blunt.
My idea would add the projectile type to the mix.
This would allow a rock paper scissors system to be in play.
Rock= blunt
Scissors = sharp
Paper = projectile
Now with this in play I should explain how the offense defense thing would work...lets say you want to be innocent so you would send yosuke a pm in this form
Tiltle of pm:(my character name)
This is so you choose your defense if you don't choose it will be randomized.
Now those who wish to be blackend will send the same pm like so:
That being said offense will always be set to N/A by default
Idea 2 is basically the same thing but you don't change weps you just say
Innocent pm:
Offense:N/A Defense: (rock, paper or scissors)
Blackend pm:
Victim: deceased name
how you killed them Offense: sharp or blunt (rock, paper or scissors)
Defense:(rock, paper or scissors)
Now idea two will not alter the main game in any way only the pre-game but at the end of the day this will cause some innocent to become blackend by self-defense
Example for idea one:
weapon types are now only sharp and blunt.
My idea would add the projectile type to the mix.
This would allow a rock paper scissors system to be in play.
Rock= blunt
Scissors = sharp
Paper = projectile
Now with this in play I should explain how the offense defense thing would work...lets say you want to be innocent so you would send yosuke a pm in this form
Tiltle of pm:(my character name)
Offense: N/A Defense: Blunt |
Now those who wish to be blackend will send the same pm like so:
Victim: deceased name How you killed them:(optional This is your offense) Defense:(one of wep types) |
That being said offense will always be set to N/A by default
Idea 2 is basically the same thing but you don't change weps you just say
Innocent pm:
Offense:N/A Defense: (rock, paper or scissors)
Blackend pm:
Victim: deceased name
how you killed them Offense: sharp or blunt (rock, paper or scissors)
Defense:(rock, paper or scissors)
Now idea two will not alter the main game in any way only the pre-game but at the end of the day this will cause some innocent to become blackend by self-defense