Post by Deleted on May 10, 2016 13:41:05 GMT -6
Moved this post to it's own thread.
Here's what I'd like to see from a new system:
Daily Life:
I don't particularly care too much about having a Daily Life and I think trying to make Daily Life a big part of the game would bring us too close to MMG.
So what I'd like from a Daily Life is that all players PM the host one/two place(s) that they wish to visit in Daily Life and they gain the chance to have alibis.
As well as visit different rooms in the Daily Life round to level up their proficiencies.
Deadly Life:
I don't really have any suggestions for Deadly Life I'm fine with it how it is.
Except that hosts should always use this a.chronus.eu/ and put the countdown at the most likely time they'll put up the trial so players aren't left around waiting, it's understandable that sometimes things come up and hosts can't post, but the possibility of that should be mentioned if there's a chance.
Also since when I've been creating the countdowns I set them to 24 hours after the thread was created, some players may end up staying up late to try to be in the trail because of that, when the host knows before hand that they'll be posting the trail 4 hours later. So it's just easier if the hosts are in charge of making a countdown.
Class Trial:
Again I don't really have many complaints with the trial system.
A lot of people have been wanting extended trails, but really usually it's either not useful because there's no solid evidence about who the blackened is anyway, or too useful and allows the blackened to be caught too easily. Although in cases where players may not of been on line to post important evidence I am in favour of extending the trial.
Also same as with Deadly Life and Daily Life the host should be in charge of the countdown.
Results:
Nothing much to say here, it may be easier to put it with Daily Life in some cases or it may be better to post it on it's own (in cases where the results are able to be posted but there may be events coming up that limit how many people would be able to participate in Daily Life e.g Christmas). But anyway think that should be left up to the hosts.
But again the host should create a countdown for when Daily Life will begin.
Proficiencies:
They still need a lot of work, at lot of the time they can end up being all we know about the blackened and are still barely help narrow down the suspects.
I'm completely in favour of the idea of levelling up proficiencies each trial and as I suggested earlier I think we should also give them Tier groups:
Tier 1:
Sharp and Blunt
Players can be proficient in one thing from tier one so they have to make a choice between blunt or sharp (players may be allowed to take the other teir 1 proficiency after the first round).
Tier 2:
Projectile, Chemical
Players can be proficient in as many Tier 2 proficiencies as they like but must have a Tier one proficiency before levelling up a Tier 2 proficiency.
Levels would be like this.
0 Unable to use any weapon of that type.
1 Able to use that weapon type, still takes a lot of hits or a higher dosage to use.
2 More proficient with that weapon type but still takes more than one hit and doesn't leave clean cuts.
3 Highest proficiency level and use that weapon type with maximum efficiency.
So players start off a game with no proficiencies and spend the first round levelling up into either Sharp or Blunt and then later rounds further levelling up their proficiencies or levelling into a Tier 2 proficiency.
I also still think Heavy and Miscellaneous proficiencies could be a good addition especially in the case of traps, but I'm not sure how they would best be implemented."
There's also the possibility of adding a trap making proficiency or skill.
Skills:
Honestly my only problem is with the Anatomist and Crime Scene skills, other players should be able to investigate the body and Crime Scene, but if they don't have the required skill they get less information than the people that have the required skill.
And with lockpicks, other players would be able to "request a key from the headmaster" which would result in them paying 2 investigation credits for what a Lockpick would get from a scan of a room (due to the process of asking the headmaster for a key taking up more of their investigation time, than if they were able to just walk to the door and pick it open).
2 investigation credits would be equivalent to a scan to someone without the skill.
And 1 investigation credit would only give small obvious details.
And investigators would not be able to put 3 credits in to get the equivalent of a in-depth.
Interrogation: I proposed this skill and I'm still in favour of it it's a good way for players to get information when otherwise evidence may be hard to come by, although I don't agree with taking time off someone else's investigation any more that was me trying to make the skill fit more thematically rather than mechanically."
Additional information:
Information like height, weight and main hand should become information required in a application and then players can choose to add their own information about their characters e.g allergies or that they don't wear a shirt or shoes, or maybe they don't wash their own clothes."
One trial one blackened:
As everyone else said the original Dangan Ronpa one blacked per trail with the survivors continuing onto the next round, can make for a more fun system. And with the extra information provided by my other suggestions, succeeding as a blackened would actually become an impressive skill, rather than something you can do just by stabbing someone every round and hiding evidence in your room.
Here's what I'd like to see from a new system:
Daily Life:
I don't particularly care too much about having a Daily Life and I think trying to make Daily Life a big part of the game would bring us too close to MMG.
So what I'd like from a Daily Life is that all players PM the host one/two place(s) that they wish to visit in Daily Life and they gain the chance to have alibis.
As well as visit different rooms in the Daily Life round to level up their proficiencies.
Deadly Life:
I don't really have any suggestions for Deadly Life I'm fine with it how it is.
Except that hosts should always use this a.chronus.eu/ and put the countdown at the most likely time they'll put up the trial so players aren't left around waiting, it's understandable that sometimes things come up and hosts can't post, but the possibility of that should be mentioned if there's a chance.
Also since when I've been creating the countdowns I set them to 24 hours after the thread was created, some players may end up staying up late to try to be in the trail because of that, when the host knows before hand that they'll be posting the trail 4 hours later. So it's just easier if the hosts are in charge of making a countdown.
Class Trial:
Again I don't really have many complaints with the trial system.
A lot of people have been wanting extended trails, but really usually it's either not useful because there's no solid evidence about who the blackened is anyway, or too useful and allows the blackened to be caught too easily. Although in cases where players may not of been on line to post important evidence I am in favour of extending the trial.
Also same as with Deadly Life and Daily Life the host should be in charge of the countdown.
Results:
Nothing much to say here, it may be easier to put it with Daily Life in some cases or it may be better to post it on it's own (in cases where the results are able to be posted but there may be events coming up that limit how many people would be able to participate in Daily Life e.g Christmas). But anyway think that should be left up to the hosts.
But again the host should create a countdown for when Daily Life will begin.
Proficiencies:
They still need a lot of work, at lot of the time they can end up being all we know about the blackened and are still barely help narrow down the suspects.
I'm completely in favour of the idea of levelling up proficiencies each trial and as I suggested earlier I think we should also give them Tier groups:
Tier 1:
Sharp and Blunt
Players can be proficient in one thing from tier one so they have to make a choice between blunt or sharp (players may be allowed to take the other teir 1 proficiency after the first round).
Tier 2:
Projectile, Chemical
Players can be proficient in as many Tier 2 proficiencies as they like but must have a Tier one proficiency before levelling up a Tier 2 proficiency.
Levels would be like this.
0 Unable to use any weapon of that type.
1 Able to use that weapon type, still takes a lot of hits or a higher dosage to use.
2 More proficient with that weapon type but still takes more than one hit and doesn't leave clean cuts.
3 Highest proficiency level and use that weapon type with maximum efficiency.
So players start off a game with no proficiencies and spend the first round levelling up into either Sharp or Blunt and then later rounds further levelling up their proficiencies or levelling into a Tier 2 proficiency.
I also still think Heavy and Miscellaneous proficiencies could be a good addition especially in the case of traps, but I'm not sure how they would best be implemented."
There's also the possibility of adding a trap making proficiency or skill.
Skills:
Honestly my only problem is with the Anatomist and Crime Scene skills, other players should be able to investigate the body and Crime Scene, but if they don't have the required skill they get less information than the people that have the required skill.
And with lockpicks, other players would be able to "request a key from the headmaster" which would result in them paying 2 investigation credits for what a Lockpick would get from a scan of a room (due to the process of asking the headmaster for a key taking up more of their investigation time, than if they were able to just walk to the door and pick it open).
2 investigation credits would be equivalent to a scan to someone without the skill.
And 1 investigation credit would only give small obvious details.
And investigators would not be able to put 3 credits in to get the equivalent of a in-depth.
Interrogation: I proposed this skill and I'm still in favour of it it's a good way for players to get information when otherwise evidence may be hard to come by, although I don't agree with taking time off someone else's investigation any more that was me trying to make the skill fit more thematically rather than mechanically."
Additional information:
Information like height, weight and main hand should become information required in a application and then players can choose to add their own information about their characters e.g allergies or that they don't wear a shirt or shoes, or maybe they don't wash their own clothes."
One trial one blackened:
As everyone else said the original Dangan Ronpa one blacked per trail with the survivors continuing onto the next round, can make for a more fun system. And with the extra information provided by my other suggestions, succeeding as a blackened would actually become an impressive skill, rather than something you can do just by stabbing someone every round and hiding evidence in your room.