Post by Peregrine on Nov 22, 2020 17:40:09 GMT -6
Welcome, all you big shots and players!
For those of you who aren't afraid to dabble in a bit of sinful indulgence in your newfound forever-afterlife, we bring you the Duskull Casino!
We have three games on offer, whose rules will be described in the spoiler tags below. Of course, there's no gambling if you have nothing to gamble with! So, each spirit will be given an initial 15 credits with which to play! Credits can't be subdivided in any way, nor can they be shared between spirits.
This casino is, obviously, completely optional bonus content for our spirits to spend the day on. Did I mention? Just for our own sanity, Duskull Casino will unfortunately only be open for business during Daily Life. It may seem a little backwards, but then again, day and night don't exist in the Spirit Realm, so come off it.
CURRENT CREDIT TOTALS
— Rayquaza: 15 —
— Emolga: 28 —
— Vigoroth: 15 —
— Meloetta: 15 —
— Spiritomb: 15 —
— Eevee: 15 —
— Mimikyu: 15 —
— Slaking: 15 —
THE GAMES
Croagunk runs the most... involved game the casino offers, called Trapfinder.
Diglett runs the far simpler and more luck-based Golddigger.
Finally, Sunflora runs the simplest game of all: Greenpath.
You may request to play a game here anytime. Spirits who have no credits cannot play in the Casino.
Good luck!
For those of you who aren't afraid to dabble in a bit of sinful indulgence in your newfound forever-afterlife, we bring you the Duskull Casino!
We have three games on offer, whose rules will be described in the spoiler tags below. Of course, there's no gambling if you have nothing to gamble with! So, each spirit will be given an initial 15 credits with which to play! Credits can't be subdivided in any way, nor can they be shared between spirits.
This casino is, obviously, completely optional bonus content for our spirits to spend the day on. Did I mention? Just for our own sanity, Duskull Casino will unfortunately only be open for business during Daily Life. It may seem a little backwards, but then again, day and night don't exist in the Spirit Realm, so come off it.
CURRENT CREDIT TOTALS
— Rayquaza: 15 —
— Emolga: 28 —
— Vigoroth: 15 —
— Meloetta: 15 —
— Spiritomb: 15 —
— Eevee: 15 —
— Mimikyu: 15 —
— Slaking: 15 —
THE GAMES
Croagunk runs the most... involved game the casino offers, called Trapfinder.
{Spoiler}
This single-player game uses a 3x3 grid of tiles (or cards, if you'd prefer). 8 of these tiles are numbered 2 through 8. The 9th is the Trap. They'll be randomly arranged face-down. Croagunk will flip one of the non-trapped tiles to begin.
The player flips over one card at a time, trying to avoid the Trap. For every card they flip (including the one Croagunk flipped at the start), the Stakes will increase by 1.
If a whole column (vertical line) is revealed, the player receives a + token; if a whole row (horizontal line) is revealed, the player receives a <> token.
The + token can be placed on any unflipped tile; Croagunk will mark that tile with a number. The number will be greater than or equal to the tile's value. (The Trap counts as 10).
The <> token can be placed on any flipped tile; Croagunk will mark all adjacent, unflipped tiles as either greater than or less than the value of the selected tile.
The player wins by either revealing all tiles except the Trap, or by using their Bomb on the Trap.
The Bomb's value begins at 15; for every card which is flipped (including the initial flip), its value is reduced by 2. The Bomb cannot be used if only 2 tiles remain.
If the player bombs the Trap, the Bomb's value is added to their winnings. However, if the player bombs a non-trapped tile, the Bomb's value is subtracted from their winnings.
If the player evades the Trap (whether by removing all other tiles or bombing), they receive a bonus of 2.
5 rounds are played, with the player collecting their total winnings (or losses) at the end.
This single-player game uses a 3x3 grid of tiles (or cards, if you'd prefer). 8 of these tiles are numbered 2 through 8. The 9th is the Trap. They'll be randomly arranged face-down. Croagunk will flip one of the non-trapped tiles to begin.
The player flips over one card at a time, trying to avoid the Trap. For every card they flip (including the one Croagunk flipped at the start), the Stakes will increase by 1.
If a whole column (vertical line) is revealed, the player receives a + token; if a whole row (horizontal line) is revealed, the player receives a <> token.
The + token can be placed on any unflipped tile; Croagunk will mark that tile with a number. The number will be greater than or equal to the tile's value. (The Trap counts as 10).
The <> token can be placed on any flipped tile; Croagunk will mark all adjacent, unflipped tiles as either greater than or less than the value of the selected tile.
The player wins by either revealing all tiles except the Trap, or by using their Bomb on the Trap.
The Bomb's value begins at 15; for every card which is flipped (including the initial flip), its value is reduced by 2. The Bomb cannot be used if only 2 tiles remain.
If the player bombs the Trap, the Bomb's value is added to their winnings. However, if the player bombs a non-trapped tile, the Bomb's value is subtracted from their winnings.
If the player evades the Trap (whether by removing all other tiles or bombing), they receive a bonus of 2.
5 rounds are played, with the player collecting their total winnings (or losses) at the end.
Diglett runs the far simpler and more luck-based Golddigger.
{Spoiler}
This single-player game uses a standard 52-card deck.
The player may put up to a maximum of 10 credits as stake.
The player draws a card from the shuffled deck; this is their Match card.
The player draws as many cards from the deck as the value of their Match card; face cards equal 10 in this regard.
Before each draw, the player may add their original value to the stake again.
(To expedite the process of playing, the player may also forego this ability and have all their cards drawn at once.)
If any of the drawn cards match the card in rank, the player profits an amount equal to their stake.
If two cards match, they profit double their stake.
If three cards match, they profit triple their stake.
This single-player game uses a standard 52-card deck.
The player may put up to a maximum of 10 credits as stake.
The player draws a card from the shuffled deck; this is their Match card.
The player draws as many cards from the deck as the value of their Match card; face cards equal 10 in this regard.
Before each draw, the player may add their original value to the stake again.
(To expedite the process of playing, the player may also forego this ability and have all their cards drawn at once.)
If any of the drawn cards match the card in rank, the player profits an amount equal to their stake.
If two cards match, they profit double their stake.
If three cards match, they profit triple their stake.
Finally, Sunflora runs the simplest game of all: Greenpath.
{Spoiler}
This game can accommodate any amount of players. It is played with 6-sided dice.
Each player puts up 1 credit as their Stake and is given a die.
Sunflora rolls first; the players then all roll simultaneously.
Players who fail to match or exceed Sunflora's roll lose their stake and are out of the game.
The rest can choose to opt out and take their stake, or continue to the next round by adding 1 more credit to their stake.
Sunflora rolls again, followed by the remaining players.
As before, players who fail to match or beat Sunflora's roll lose their stake and are out.
The rest have an amount equal to their stake added to their Winnings pool (the "Flower pot").
They can opt and and take their winnings or continue playing, adding an additional credit with each round.
This continues until no players with stakes remain.
This game can accommodate any amount of players. It is played with 6-sided dice.
Each player puts up 1 credit as their Stake and is given a die.
Sunflora rolls first; the players then all roll simultaneously.
Players who fail to match or exceed Sunflora's roll lose their stake and are out of the game.
The rest can choose to opt out and take their stake, or continue to the next round by adding 1 more credit to their stake.
Sunflora rolls again, followed by the remaining players.
As before, players who fail to match or beat Sunflora's roll lose their stake and are out.
The rest have an amount equal to their stake added to their Winnings pool (the "Flower pot").
They can opt and and take their winnings or continue playing, adding an additional credit with each round.
This continues until no players with stakes remain.
You may request to play a game here anytime. Spirits who have no credits cannot play in the Casino.
Good luck!