Post by Misaki on Aug 4, 2017 1:45:33 GMT -6
After everyone was briefed on their objectives and gotten to know each other, all the 4 doorways in the Briefing Room have unsealed and the players are now free to explore the facility. As they roam around trying to complete their objectives, they are unaware of the chaos and bloodshed that is about to unfold...
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Night Time has now begun!
-Whitened have 6 actions~
-Blackened have unlimited actions~
-There is plot and goodies to be found! Be sure to search very well~
-Pls send your actions and questions on the PM I sent you.
-If you have any skills that work at night, Pls let me know if you want to use them.
-PDA Functions which gather information can be used in between actions.
-Ill be doing actions every 24 hrs (Might do them earlier or later depending on how I feel...)
-If you don't send in your action in time, you will be auto'd for that action and if you don't respond for the whole night then you will be executed.
-The player Nana Yumesaki has immunity for this night and cannot be murdered!
-Have fun anddon't die like a Tetsu stay alive~
Game Rules
Game Map
Player Spreadsheet
docs.google.com/spreadsheets/d/14vPGT7f6TJDvT2DahAwXbU_6v-ftuSQjdq-HqH4O5iQ/edit?usp=sharing
=================================================
Night Time has now begun!
-Whitened have 6 actions~
-Blackened have unlimited actions~
-There is plot and goodies to be found! Be sure to search very well~
-Pls send your actions and questions on the PM I sent you.
-If you have any skills that work at night, Pls let me know if you want to use them.
-PDA Functions which gather information can be used in between actions.
-Ill be doing actions every 24 hrs (Might do them earlier or later depending on how I feel...)
-If you don't send in your action in time, you will be auto'd for that action and if you don't respond for the whole night then you will be executed.
-The player Nana Yumesaki has immunity for this night and cannot be murdered!
-Have fun and
Game Rules
1. All players have collars attached to their necks. These will electrocute the player if activated. Players who have fulfilled their clear conditions within 72 hrs (3 rounds) will be able to remove their collar. If you physically attempt to remove your collar before completing your clear condition, your collar will activate and kill you. If your PDA breaks or don't possess it when the deadline passes even if you have completed your condition, you will be unable to remove your collar and will be eliminated.
2. There 16 PDAs in total. Each PDA has a different Clear Condition stored in it. Each player is assigned one specific PDA at the start of the game and your PDA’s clear condition applies to you alone.
3. Each PDA also has its own unique functions which may help the player in the game.
4. In addition the 16 normal PDAs distributed at the start, there is an additional one: The Joker. Unlike normal PDAs, this one is assigned randomly to one of the players. The Joker is the so called wild card, as it possesses the function to perfectly disguise as one of the 16 other cards down to its functions. Its function can be only be used once per night. Furthermore, if a player’s clear condition involves collecting or destroying PDAs. This PDA won’t count as one of them.
5. Another way a player can remove their collar is by murdering another player. After a murder is committed, there will be an investigation and a trial to determine who the killer is. If the killer is caught, they will be executed. But if the killer gets away, they can remove their collar while 2 innocent people will be executed and everyone else will suffer a harsh penalty. The killer will also have immunity from being murdered or executed for the rest of the game.
6. Your PDAs are highly durable and cannot be destroyed easily except under certain conditions.
7. Most locked rooms in the facility have riddles which you must answer to unlock the room.
8. There are various chips hidden throughout the facility. These chips can be connected to your PDA and grant you additional PDA functions and more.
9. When 72 hrs passes. Players will be judged if they had completed their objectives or not. As stated on the first rule, anyone who fails their condition or doesn't possess their PDA will be eliminated.
10. Players who have completed their clear conditions and survive after 72 hrs (3 rounds) will advance to the “Final Round”.
11. New rules may be added if necessary.
2. There 16 PDAs in total. Each PDA has a different Clear Condition stored in it. Each player is assigned one specific PDA at the start of the game and your PDA’s clear condition applies to you alone.
3. Each PDA also has its own unique functions which may help the player in the game.
4. In addition the 16 normal PDAs distributed at the start, there is an additional one: The Joker. Unlike normal PDAs, this one is assigned randomly to one of the players. The Joker is the so called wild card, as it possesses the function to perfectly disguise as one of the 16 other cards down to its functions. Its function can be only be used once per night. Furthermore, if a player’s clear condition involves collecting or destroying PDAs. This PDA won’t count as one of them.
5. Another way a player can remove their collar is by murdering another player. After a murder is committed, there will be an investigation and a trial to determine who the killer is. If the killer is caught, they will be executed. But if the killer gets away, they can remove their collar while 2 innocent people will be executed and everyone else will suffer a harsh penalty. The killer will also have immunity from being murdered or executed for the rest of the game.
6. Your PDAs are highly durable and cannot be destroyed easily except under certain conditions.
7. Most locked rooms in the facility have riddles which you must answer to unlock the room.
8. There are various chips hidden throughout the facility. These chips can be connected to your PDA and grant you additional PDA functions and more.
9. When 72 hrs passes. Players will be judged if they had completed their objectives or not. As stated on the first rule, anyone who fails their condition or doesn't possess their PDA will be eliminated.
10. Players who have completed their clear conditions and survive after 72 hrs (3 rounds) will advance to the “Final Round”.
11. New rules may be added if necessary.
Game Map
Red lines indicate the door is locked
Player Spreadsheet
docs.google.com/spreadsheets/d/14vPGT7f6TJDvT2DahAwXbU_6v-ftuSQjdq-HqH4O5iQ/edit?usp=sharing