Post by Masuno on Feb 23, 2016 0:46:36 GMT -6
Alright, I have two suggestions that could provide a new dimension to DRG gameplay, without providing too much hassle on the hosts. They're both interesting to think about, and I, personally, think that we should give something of the sort a try.
First, Twin Skills. Since Day 1, we've only been able to have one skill, even when the skills were stuck to our SHSL, and we were confined to specific SHSLs too. So, why not try adding a second one? Some skills would work especially well together--imagine what a Hacker/Investigator could accomplish, for example? Or, a Medium/Defender? The possibilities really are endless. So, I'd like to go over some... "special" combos that I thought would be nice to think about. Also, some revisions to already existing skills to fit with the system better.
Vini - 1.1x MC rewards. This acts as a sort of difficulty bonus--as Vinis don't get any extra bonus on account of being absolutely normal... they should have luck on their side, at least. After all, isn't luck basically what Vini is known for? And outrageous stunts, but still... Optional: This given to a new "Gambler" skill, instead.
Lock Pick - Able to break into ANY locked room. I will be going into further detail later.
Defender - If one person is being defended by multiple people, only one Defender, chosen at random, dies in his place. Optionally, in the case that: A) Two Defenders defend one person, B) The Blackened kills two people, and C) The defendant is one of the two targets: Both Defenders can take the place of both targets. The reason for this is simple. Let our players be Blackened, Defender A, Defender B, Defendant, and Target B.
Defenders A and B follow Defendant in the shadows, unaware of each others' existence.
Defendant meets up with Target B.
Blackened sneaks up on Defendant and Target B.
Defender A steps in, and protects Defendant. S/he dies in the process.
Defender B becomes aware of Defender A's existence. S/he doesn't have time to step in, as Defender A has already done so.
Blackened panics. S/he rushes towards Target B to attempt to kill him/her.
Defender B, still watching, notices. He rushes in to protect Target B instead. Defender B dies in Target B's place.
According to School Regulation 11, Blackened can kill no more. S/he instead knocks out both Defendant and Target B, and runs away.
So basically, that alteration has nothing to do with Twin Skills, it's just to avoid both: A) Defenders with other valuable skills dying off alongside other Defenders, and B) 3+ Defenders dying to the same Blackened, therefore breaking School Regulation 11 and the lore of our game.
Now, for the special combos. Before I get into this, yes, in this prototype, you can get two of the same skill. Most of these combos will use this.
Anatomy/Anatomy:
Crime Scene/Crime Scene:
Lock Pick/Lock Pick:
Hacker/Hacker:
Scans on special locations (accessible only by those with these skills) are upgraded to in-depths automatically, and with no extra credit cost. These specialists are highly efficient with their work.
Investigator/Investigator: Normal. 4 Investigation Credits total. Optional: 5 Investigation Credits total instead. Optional: +1 Investigation Credit when Blackened becomes able to kill 2 students. Optional: Combination of options as admins see fit for balance.
Defender/Defender: If a Twin Defender and a normal Defender both protect the same target, the Twin Defender automatically dies first. If any amount of Twin Defenders are present in a Defense, only they are considered in the randomization. Twin Defenders can also select two targets to Defend, but can only end up Defending one of them, in case both are targetted. The one who is protected is either the Defender's choice (priority list) or randomized.
Medium/Medium: Once killed, can pass regular Medium powers to one living person. The Session's Host must be informed of the Medium's choice, and the Host will be the one to give the Graveyard password to the Medium's Heir. Important: This must happen during the Deadly Life or Results in which the Medium is killed. The Medium cannot pass their powers on after this time frame.
Vini/Vini (Gambler/Gambler): 1.25x MC rewards.
Feel free to suggest your own special combos--anyways, the rest of the special combos will be revealed with the next suggestion...
Protagonistic and Antagonistic Investigation.
Basically, this means that people would be able to investigate "protagonistically" (revealing evidence) or "antagonistically" (altering evidence). Antagonistic investigations start out like a normal protagonistic investigation, but then they can alter the investigation for everyone else. This involves things like moving items around, and planting new items at other locations. To move an item from point A to point B, the player has to perform antagonistic searches at both point A and point B. To do things like hide items and make plain-sight items require an in-depth search, an antagonistic scan is all that's needed at one location. Antagonistic searches are answered before protagonistic searches, to allow for the antagonist to perform their antagonistic deeds. As such, protagonistic searches will need to be answered towards the end of a Deadly Life.
New Skill: Antagonist - Doesn't do much on its own, but opens new antagonistic deeds for other skills.
New combos:
Antagonist/Investigator: Helpful, but nothing special. An Antagonist Investigator should probably be looked at with scrutiny at all times, though...
Antagonist/Anatomy: Can fake a time or cause of death, or make them unknown to other Anatomists.
Antagonist/Crime Scene: Nothing special, but again, could be quite helpful.
Antagonist/Lock Pick: Here we go. Remember how I said that Lock Picks should be allowed to break into any room? Antagonist Lock Picks are the opposite. They are allowed to lock any room, including rooms like crime scenes. Say hello to a useful Lock Pick skill again.
Antagonist/Hacker: Can alter and destroy camera footage. Pretty normal stuff.
Antagonist/Defender: Ready for an interesting one? An Antagonist Defender can throw others to defend people. Say our players were Blackened, Defender, Inactive, and Target.
Blackened chases Target.
Defender throws Inactive at Blackened.
Blackened kills Inactive instead.
There's an Antagonist skill that can actually be useful! It's up to others to decide if it's worth taking over Twin Defender, though.
Antagonist/Medium: Why?
Antagonist/Vini: Why?
Antagonist/Antagonist: WHY? Okay, I actually have a legitimate suggestion for this one. They can do what Antagonist Hackers and Anatomists can do, only to a lesser degree.
This is a lot to take in, and it sure could use a lot of refining. But I'd definitely say it's worth looking into.
First, Twin Skills. Since Day 1, we've only been able to have one skill, even when the skills were stuck to our SHSL, and we were confined to specific SHSLs too. So, why not try adding a second one? Some skills would work especially well together--imagine what a Hacker/Investigator could accomplish, for example? Or, a Medium/Defender? The possibilities really are endless. So, I'd like to go over some... "special" combos that I thought would be nice to think about. Also, some revisions to already existing skills to fit with the system better.
Vini - 1.1x MC rewards. This acts as a sort of difficulty bonus--as Vinis don't get any extra bonus on account of being absolutely normal... they should have luck on their side, at least. After all, isn't luck basically what Vini is known for? And outrageous stunts, but still... Optional: This given to a new "Gambler" skill, instead.
Lock Pick - Able to break into ANY locked room. I will be going into further detail later.
Defender - If one person is being defended by multiple people, only one Defender, chosen at random, dies in his place. Optionally, in the case that: A) Two Defenders defend one person, B) The Blackened kills two people, and C) The defendant is one of the two targets: Both Defenders can take the place of both targets. The reason for this is simple. Let our players be Blackened, Defender A, Defender B, Defendant, and Target B.
Defenders A and B follow Defendant in the shadows, unaware of each others' existence.
Defendant meets up with Target B.
Blackened sneaks up on Defendant and Target B.
Defender A steps in, and protects Defendant. S/he dies in the process.
Defender B becomes aware of Defender A's existence. S/he doesn't have time to step in, as Defender A has already done so.
Blackened panics. S/he rushes towards Target B to attempt to kill him/her.
Defender B, still watching, notices. He rushes in to protect Target B instead. Defender B dies in Target B's place.
According to School Regulation 11, Blackened can kill no more. S/he instead knocks out both Defendant and Target B, and runs away.
So basically, that alteration has nothing to do with Twin Skills, it's just to avoid both: A) Defenders with other valuable skills dying off alongside other Defenders, and B) 3+ Defenders dying to the same Blackened, therefore breaking School Regulation 11 and the lore of our game.
Now, for the special combos. Before I get into this, yes, in this prototype, you can get two of the same skill. Most of these combos will use this.
Anatomy/Anatomy:
Crime Scene/Crime Scene:
Lock Pick/Lock Pick:
Hacker/Hacker:
Scans on special locations (accessible only by those with these skills) are upgraded to in-depths automatically, and with no extra credit cost. These specialists are highly efficient with their work.
Investigator/Investigator: Normal. 4 Investigation Credits total. Optional: 5 Investigation Credits total instead. Optional: +1 Investigation Credit when Blackened becomes able to kill 2 students. Optional: Combination of options as admins see fit for balance.
Defender/Defender: If a Twin Defender and a normal Defender both protect the same target, the Twin Defender automatically dies first. If any amount of Twin Defenders are present in a Defense, only they are considered in the randomization. Twin Defenders can also select two targets to Defend, but can only end up Defending one of them, in case both are targetted. The one who is protected is either the Defender's choice (priority list) or randomized.
Medium/Medium: Once killed, can pass regular Medium powers to one living person. The Session's Host must be informed of the Medium's choice, and the Host will be the one to give the Graveyard password to the Medium's Heir. Important: This must happen during the Deadly Life or Results in which the Medium is killed. The Medium cannot pass their powers on after this time frame.
Vini/Vini (Gambler/Gambler): 1.25x MC rewards.
Feel free to suggest your own special combos--anyways, the rest of the special combos will be revealed with the next suggestion...
Protagonistic and Antagonistic Investigation.
Basically, this means that people would be able to investigate "protagonistically" (revealing evidence) or "antagonistically" (altering evidence). Antagonistic investigations start out like a normal protagonistic investigation, but then they can alter the investigation for everyone else. This involves things like moving items around, and planting new items at other locations. To move an item from point A to point B, the player has to perform antagonistic searches at both point A and point B. To do things like hide items and make plain-sight items require an in-depth search, an antagonistic scan is all that's needed at one location. Antagonistic searches are answered before protagonistic searches, to allow for the antagonist to perform their antagonistic deeds. As such, protagonistic searches will need to be answered towards the end of a Deadly Life.
New Skill: Antagonist - Doesn't do much on its own, but opens new antagonistic deeds for other skills.
New combos:
Antagonist/Investigator: Helpful, but nothing special. An Antagonist Investigator should probably be looked at with scrutiny at all times, though...
Antagonist/Anatomy: Can fake a time or cause of death, or make them unknown to other Anatomists.
Antagonist/Crime Scene: Nothing special, but again, could be quite helpful.
Antagonist/Lock Pick: Here we go. Remember how I said that Lock Picks should be allowed to break into any room? Antagonist Lock Picks are the opposite. They are allowed to lock any room, including rooms like crime scenes. Say hello to a useful Lock Pick skill again.
Antagonist/Hacker: Can alter and destroy camera footage. Pretty normal stuff.
Antagonist/Defender: Ready for an interesting one? An Antagonist Defender can throw others to defend people. Say our players were Blackened, Defender, Inactive, and Target.
Blackened chases Target.
Defender throws Inactive at Blackened.
Blackened kills Inactive instead.
There's an Antagonist skill that can actually be useful! It's up to others to decide if it's worth taking over Twin Defender, though.
Antagonist/Medium: Why?
Antagonist/Vini: Why?
Antagonist/Antagonist: WHY? Okay, I actually have a legitimate suggestion for this one. They can do what Antagonist Hackers and Anatomists can do, only to a lesser degree.
This is a lot to take in, and it sure could use a lot of refining. But I'd definitely say it's worth looking into.