Post by Codeskull on Oct 23, 2015 21:53:01 GMT -6
Alright. Monocoins in their current form are pretty useless. The only real use they have are for changing your application. I aim to change that with this suggestion.
I think the ability to buy an extra investigation credit for someone else at the cost of 75 Monocoins would add a purpose for MC that would impact a game without being overpowered.
I envision being able to buy one credit per person per Deadly Life (meaning, with 9 players including yourself alive, you could buy the other 8 players one additional credit in a round.) However, any one person can only recieve a maximum of 3 extra credits per round, allowing 3 in-depth rooms for an investigator and 2 in-depths plus a scan for anyone else.
While this system would no doubt help the innocent more often than the Blackened, I believe it is still balanced for two reasons.
First off, from what I've come to understand, MC are a scarce resource in the first place. When the innocent win, the surviving players usually get 100 MC (I think), meaning that after 3 innocent wins a player would only be able to buy 4 credits. Even 1000 MC would only be able to buy 13 credits; 14 costs 1050. This prevents an abundance of credits from being used.
This leads into my second point: you can't buy credits for yourself. The cost of the credits combined with needing to feel trust towards the person you're giving the credit to once again prevents mass credit buying. The threat of wasting your MC on the Blackened would hopefully keep this system in check
MC isn't a bad system; it provides an additional incentive to winning a game (the other incentive of course being the extreme fun). But right now, there's not very much to spend them on. This was the best solution I could come up with, as it can impact a game in a meaningful way when used right, but not be overpowered. I look forward to opinions on this system.
Credit to Alex and Teiji for helping reform this idea in Skype.
I think the ability to buy an extra investigation credit for someone else at the cost of 75 Monocoins would add a purpose for MC that would impact a game without being overpowered.
I envision being able to buy one credit per person per Deadly Life (meaning, with 9 players including yourself alive, you could buy the other 8 players one additional credit in a round.) However, any one person can only recieve a maximum of 3 extra credits per round, allowing 3 in-depth rooms for an investigator and 2 in-depths plus a scan for anyone else.
While this system would no doubt help the innocent more often than the Blackened, I believe it is still balanced for two reasons.
First off, from what I've come to understand, MC are a scarce resource in the first place. When the innocent win, the surviving players usually get 100 MC (I think), meaning that after 3 innocent wins a player would only be able to buy 4 credits. Even 1000 MC would only be able to buy 13 credits; 14 costs 1050. This prevents an abundance of credits from being used.
This leads into my second point: you can't buy credits for yourself. The cost of the credits combined with needing to feel trust towards the person you're giving the credit to once again prevents mass credit buying. The threat of wasting your MC on the Blackened would hopefully keep this system in check
MC isn't a bad system; it provides an additional incentive to winning a game (the other incentive of course being the extreme fun). But right now, there's not very much to spend them on. This was the best solution I could come up with, as it can impact a game in a meaningful way when used right, but not be overpowered. I look forward to opinions on this system.
Credit to Alex and Teiji for helping reform this idea in Skype.